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3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX 3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX
 This tutorial helps you to understand a bit about mapping procedures of these two useful and powerful 3d softwares.

STEP 2

STEP 3
Now you are ready to import a new tool into ZBRUSH and create the maps you need.

STEP 5

STEP 6

*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.

STEP 7

STEP 8

Reference: 3D Graphix

3ds Max – Glass and Water with VRay Tutorial 3ds Max – Glass and Water with VRay Tutorial(0)

3ds Max – Glass and Water with VRay Tutorial
 This Tutorial will show you how to create Glass and Water Material in 3ds Max using VRay.


Retopologizing and Stimulations made easier in 3ds max 2012 Retopologizing and Stimulations made easier in 3ds max 2012(0)

Want to model something based on a high resolution model or sculpt, for game for production ? well the new 3ds max 2012 has the new feature of conforming lowres meshes on pre-built highres models.

Once you are satisfied with the conform result add more polygons as you like to give a more detailed look at the models. The new 2012 max also have built-in presets for colliding objects in its stimulation, like hard objects, cloth, paper boxes… etc. enjoy this video from the GDC product demonstration.

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