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Motiva COLIMO 1.2! Fast Overview Motiva COLIMO 1.2! Fast Overview(0)
Quick Tip: How to Draw an Infinite Clock with Art Brushes Quick Tip: How to Draw an Infinite Clock with Art Brushes(0)

Follow this tutorial and you will find out how to draw a clock that goes round and round to the infinite with the help of Adobe Illustrator’s Art Brushes. You will also learn some tricks on how to make all the hours and the divisions to fit perfectly.

Step 1

Step 2

Step 3

Step 4

Step 5
Drag the 6 to12 and 12 to 6 hours into the Brushes Panel and choose New Art Brush. From now on I will refer to them as 6-12 Art Brush and 12-6 Art Brush. Stroke the first segment of the third spiral, the black one, using the 6-12 Art Brush and as you can see the straight path drawn at the step 3 doesn’t go through the middle of 6 and 12 as it should. Here is the trick to fix that. Drag the art brush back into your working area from the Brushes Panel and there will be a rectangle in the group. Select it and drag the left side in the middle of 6 and the right side in the middle of 12 like you see in the image. Do the same for the 12-6 Art Brush then drag them both back into the Brushes Panel. Now stroke the segment using the new brush and this time it fits perfectly.

Step 6
Double click on Stroke in the Appearance Panel to open the Stroke Options window. Here you can change the Size value if you think the hours are too big and if they are flipped or upside down check the Flip Along and Flip Across options. Also check Proportional. Continue to stroke the other segments all the way and use the 12 or 6 hours from the previous segment as reference to adjust the Size value as you go. After expanding you can delete the duplicated hours.

Step 7
To create the Divisions Art Brush first draw a triangle shape and the four lines having a 1.5 pt black Stroke. Copy and Paste them five times and arrange them in a row then place one more triangle at the end. Scale each one of them from 100% up to 70% for the last triangle. Also use again the same method from the step 4 to make sure all the divisions are perfectly aligned and at equal distance. Keep the same Y value for each division and to the X value this time add only 10 px starting from the first triangle. This step will take some time but otherwise the divisions won’t fit with the hours.

Step 8
Stroke the first segment of the blue spiral using this Divisions Art Brush defined earlier. I changed the Width value to 70% because I thought the divisions were too big but in your case it’s up to you. Continue to stroke the rest of the segments and use the last half triangle from the previous segment as reference to scale the next segment as much as needed so they fit perfectly like shown in the close up. For example, in my case a 75% Width value was just right for the second segment then 80% for the third one, 85% for the fourth one and so on. As long as you zoom enough to see each pair of halves and you set the right Size value all the Divisions stroked segments will fit properly. You can also make further adjustments using the Direct Selection Tool (A) after expanding.

Next select the pink spiral, go to the Object menu and Expand Appearance. The colors used for the gradient are: blue (R=84,G=159,B=215), dark blue (R=0,G=86,B=120), orange (R=208,G=155,B=39), yellow (R=243,G=232,B=92), brown (R=122,G=117,B=99), green (R=98,G=138,B=102), again dark blue (R=0,G=86,B=120), again blue (R=84,G=159,B=215) and light blue (R=188,G=217,B=242). Set the angle value to 10 degrees. Copy and Paste in front this spiral shape, keep the same gradient just change the angle value to 90 degrees and set the Blending mode to Color Burn.

Step 10
Let’s add some shadows. Select the first group of hours (the 12 is missing because I said you need to delete the 12 and 6 hours that are duplicates) then go to Effect > Stylize > Drop Shadow and set the values like in the image. Do the same for the next four hour groups not for all of them because the rest of the hours are too small and there is no need.

Step 11

Step 12
All that is left to do is to select the spiral shape in back (there are two) and go to Effect > Stylize > Outer Glow. Set the values like in the image and the color used is black (R=0,G=0,B=0).

Final Image
Here is the final image of the infinite clock, play around with the settings to see what you can come up with. I hope you enjoyed this tutorial.

Tutorial by, Diana Toma


A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the .PSD at the bottom of this page.



I exported both planks to the .OBJ format and imported into Zbrush.





Repeat this step on all sides of your planks.










I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map.

I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.













Download the .PSD



Tutorial by Philip Klevestav

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit(1)

Main Features

  • Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
  • Poly surface mesh surface sequence is generated to visualize liquid surface
  • Fully integrated in 3dsMax and Maya
  • File cache system to store pre-calculated dynamics results
  • Wet maps ( 3dsMax only)
  • Texture mapping ( 3dsMax only)
  • Arbitrary planar shapes as sources ( 3dsMax only)
  • Fill objects function to speed up scene initial condition setup
  • Friendly customizable UI full of shortcuts, menus and toolbar buttons
  • Integration with Particle Flow ( 3dsMax only)





 This tutorial helps you to understand a bit about mapping procedures of these two useful and powerful 3d softwares.


Now you are ready to import a new tool into ZBRUSH and create the maps you need.



*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.



Reference: 3D Graphix

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ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool(0)

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Easy iTunes Icon Tutorial Easy iTunes Icon Tutorial(0)

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Reference: Fadi G


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