Quick Tip: How to Draw an Infinite Clock with Art Brushes(0)
Follow this tutorial and you will find out how to draw a clock that goes round and round to the infinite with the help of Adobe Illustrator’s Art Brushes. You will also learn some tricks on how to make all the hours and the divisions to fit perfectly.
Next select the pink spiral, go to the Object menu and Expand Appearance. The colors used for the gradient are: blue (R=84,G=159,B=215), dark blue (R=0,G=86,B=120), orange (R=208,G=155,B=39), yellow (R=243,G=232,B=92), brown (R=122,G=117,B=99), green (R=98,G=138,B=102), again dark blue (R=0,G=86,B=120), again blue (R=84,G=159,B=215) and light blue (R=188,G=217,B=242). Set the angle value to 10 degrees. Copy and Paste in front this spiral shape, keep the same gradient just change the angle value to 90 degrees and set the Blending mode to Color Burn.
ROUGH WOOD PLANKS TUTORIAL(0)
A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the .PSD at the bottom of this page.
I exported both planks to the .OBJ format and imported into Zbrush.
Repeat this step on all sides of your planks.
I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map.
I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.
Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit(1)
3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)
3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX
*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.
3ds Max – Glass and Water with VRay Tutorial(0)
3ds Max – Glass and Water with VRay Tutorial
ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool(0)
ZBrush Rigging with a Single Subtool