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ROUGH WOOD PLANKS TUTORIAL(0)
A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the .PSD at the bottom of this page. INTRODUCTION HIGHPOLY I exported both planks to the .OBJ format and imported into Zbrush.
Repeat this step on all sides of your planks.
I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map. I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.
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3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)
3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX STEP 2 STEP 3 STEP 5 STEP 6 *Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before. STEP 7 STEP 8
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Import/Export between ZBrush and 3Ds Max(1)
Import/Export between ZBrush and 3Ds Max
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ZBrush 4 Part 2: ZSphere Rigging with Transpose Master(0)
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ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool(0)
ZBrush Rigging with a Single Subtool
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Zbrush 4R2 sculpting, work of art(0)
Try Sculpting using Zbrush!
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Zbrush 4.0r2 Creating a Mechanical Insert Brush(0)
Zbrush 4.0r2 Creating a Mechanical Insert Brush
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