ROUGH WOOD PLANKS TUTORIAL(0)
A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the .PSD at the bottom of this page.
I exported both planks to the .OBJ format and imported into Zbrush.
Repeat this step on all sides of your planks.
I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map.
I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.
3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)
3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX
*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.
Import/Export between ZBrush and 3Ds Max(1)
Import/Export between ZBrush and 3Ds Max
ZBrush 4 Part 2: ZSphere Rigging with Transpose Master(0)
ZBrush 4 Part 1: ZBrush Rigging with a Single Subtool(0)
ZBrush Rigging with a Single Subtool