Subscribe to RSS

Working With Symbols in Adobe Illustrator

A symbol is an art object that you can store in a document, and reuse multiple times in your artwork. Using symbols can save time and greatly reduce the size of your files. Here’s a quick overview of how they work..
Working With Symbols in Adobe Illustrator


————————————————-

0 comments

Add your comment

Nickname:
E-mail:
Website:
Comment:

Other articlesgo to homepage

Motiva COLIMO 1.2! Fast Overview

Motiva COLIMO 1.2! Fast Overview(0)

Motiva COLIMO, a realtime postproduction tool that allows change materials over prerendered images, taking in account physical accurate reflections, refractions and GI bleeding.

Quick Tip: How to Draw an Infinite Clock with Art Brushes

Quick Tip: How to Draw an Infinite Clock with Art Brushes(0)

How to Draw an Infinite Clock with Art Brushes Follow this tutorial and you will find out how to draw a clock that goes round and round to the infinite with the help of Adobe Illustrator’s Art Brushes. You will also learn some tricks on how to make all the hours and the divisions to

ROUGH WOOD PLANKS TUTORIAL

ROUGH WOOD PLANKS TUTORIAL(0)

ROUGH WOOD PLANKS TUTORIAL A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit(1)

Glu3D v1.3.36 & Pwrapper v1.016 Glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface. Main Features Particle based dynamic engine that automatically animates liquids that interact with

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX This tutorial helps you to understand a bit about mapping procedures of these two useful and powerful 3d softwares. Introduction  You must already know Creation (modeling), Importing/Exporting within both 3D Studio MAX and ZBRUSH. Also the maps creation in ZBRUSH and UWVs in 3D Studio MAX.If you have

read more
banner
banner
banner

Contacts and information

test

test

Social networks

Most popular categories

Find me on Facebook
© 2011 Sultan Yaqub theme by BahrainFocus.com All rights reserved.