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Lighting and Rendering in 3ds max using Mental Ray Lighting and Rendering in 3ds max using Mental Ray(0)


Lighting and Rendering in 3ds max using Mental Ray

Here you will learn how to light and set up some materials for a nice result in a shorter time.

To start make sure you are working in a metric unit with realistic proportion, first use a Daylight System

Tutorial to Create a Clock in 3ds Max Tutorial to Create a Clock in 3ds Max(0)

 


REFERENCE IMAGES:

MODELING:

 


MATERIALS:

LIGHTING:

RENDER:

During or after the render process we may adjust the emitters detached into layers with the fryrender object modifier, using Layer Blending.We can change the intensity of every emitter and/or change its RGB hue according to our criterion. Finally add and adjust vignetting and glare effects

Beginner Modelling Tutorial 3dsmax Beginner Modelling Tutorial 3dsmax(0)

Basic Modelling Techniques for new learners explaining how to create a model using the basic tools to get professional models

For  best detail view in full screen.

Zbrush 3.5 Introduction Video Zbrush 3.5 Introduction Video(0)

With the new release of version 3.5, Zbrush offers more powerful tools to sculpt 3d models, this video shows the new features in zbrush focusin on zspheres.

Creating Nightfall Lighting in 3dsmax, Vray Creating Nightfall Lighting in 3dsmax, Vray(0)

This project is based on the work of Spanish architect D. Joaquín Torres A Study of Architecture-zero, created in 3ds max.  V-ray used as the render engine

Introduction to Texturing, Lighting and Rendering Architectural Exteriors Introduction to Texturing, Lighting and Rendering Architectural Exteriors(0)


In the field of Architectural Visualization, realism must always be the 1st goal that we strive to accomplish. In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.

Facial Animation 3d Softwares Facial Animation 3d Softwares(2)

This amazing combination of technology and graphical artistry makes for some of the most realistic and precise 3D animated facial expressions I’ve ever seen come out of a computer.

Pendulum Studios’, AlterEgo division combines facial expression software, precision motion capture, and good old-fashioned artistry to reproduce the most minute facial movements you’ve ever seen on a digital actor. Every wrinkle, crinkle and twitch is reproduced with startling accuracy.

The guys over at AlterEgo have developed proprietary “facial performance software”, which combined with special mo-cap hardware, can produce unbelievably real digital faces in record time. Their work has been featured in motion pictures, commercials, animation and video games including Dark Sector and the forthcoming Silent Hill 5.

[youtube http://www.youtube.com/watch?v=-wtv4bsLWvw&hl=en_US&fs=1&rel=0]

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