ROUGH WOOD PLANKS TUTORIAL(0)
A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the .PSD at the bottom of this page.
I exported both planks to the .OBJ format and imported into Zbrush.
Repeat this step on all sides of your planks.
I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map.
I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.
Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit(1)
UV-Packer has been released in version 1.11 for Autodesk 3ds Max(0)
UV-Packer does it with a single click of a button.
UV-Packer 1.11 is compatible with:
* 3ds MAX 2012 32 bit
* Microsoft .NET 2.0 installed
http://www.fileserve.com/file/QXcsfdk/_UVPacker Ver 1.11 For 3DsMax2012 32Bit & 64Bit.rar
Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit(0)
Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit
Precise – Preserves user created UV Seams
Smart – Reduces texture mapping seams almost completely and minimizes surface stretching
Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space
User-friendly – User defined pixel based padding between UV chunks
Excellent for all kinds of models (organic, human, industrial)
Unwrella 2 is compatible with:
3D Studio MAX 2012 32 bit
http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar
Download Ddag Ephere Hairtrix V184.108.40.206 For 3DsMAX 2012 and Win32/Win64(0)
You can easily these plugins here:
Import/Export between ZBrush and 3Ds Max(1)
Import/Export between ZBrush and 3Ds Max
3d Tiger creation – work of art, mentos Gum Commercial(0)
The Mill has done the VFX and Post-Production work for the comical new spot for Mentos UP2U Gum from The Martin Agency and Directed by Steve Miller. Really a Work of Art…
Post-Production / VFX Company: The Mill
Lighting and Rendering in 3ds max using Mental Ray(0)