Subscribe to RSS

Posts tagged as: 3D studio max back to homepage

ROUGH WOOD PLANKS TUTORIAL ROUGH WOOD PLANKS TUTORIAL(0)

A tutorial for,How you can create a rough wood texture using Zbrush, 3DS Max and Photoshop. This can be interesting if you want to make a totally handpainted texture as well. There are just a couple of layers you can make differently to create a more stylized handpainted texture.All that is included in the .PSD at the bottom of this page.

INTRODUCTION

HIGHPOLY

I exported both planks to the .OBJ format and imported into Zbrush.

 

 

 

 

Repeat this step on all sides of your planks.

 

 

 

 

 

 

 

 

 

I rendered out an ambient occlusion map from the highpoly in 3DS Max at the same time as I baked out the normal map.

I surface blurred the photo and edited it quite a bit painting over some weird things and tweaking the hue.

 

 

 

 

 

 

 

 

 

 

 

 

Download the .PSD

 

 

Tutorial by Philip Klevestav

Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit(1)

Main Features

  • Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
  • Poly surface mesh surface sequence is generated to visualize liquid surface
  • Fully integrated in 3dsMax and Maya
  • File cache system to store pre-calculated dynamics results
  • Wet maps ( 3dsMax only)
  • Texture mapping ( 3dsMax only)
  • Arbitrary planar shapes as sources ( 3dsMax only)
  • Fill objects function to speed up scene initial condition setup
  • Friendly customizable UI full of shortcuts, menus and toolbar buttons
  • Integration with Particle Flow ( 3dsMax only)

Download

http://www.filesonic.com/file/1301935484/3…3DsMax_2012.rar

or

http://www.wupload.com/folder/113564

or

http://www.fileserve.com/file/CbrDkgH/3Dal…3DsMax_2012.rar

UV-Packer has been released in version 1.11 for Autodesk 3ds Max UV-Packer has been released in version 1.11 for Autodesk 3ds Max(0)

UV-Packer does it with a single click of a button.

UV-Packer 1.11 is compatible with:

* 3ds MAX 2012 32 bit
* 3ds MAX 2012 64 bit
* 3ds MAX 2011 32 bit
* 3ds MAX 2011 64 bit
* 3ds MAX 2010 32 bit
* 3ds MAX 2010 64 bit

Requirements

* Microsoft .NET 2.0 installed
* Microsoft DirectX 9.0c

Download:

http://www.filesonic.com/file/890915174/_U…&_64Bit.rar

http://www.fileserve.com/file/QXcsfdk/_UVPacker Ver 1.11 For 3DsMax2012 32Bit & 64Bit.rar

Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit(0)

Unwrella v2.13 For 3DsMax 2012 32Bit & 64Bit

Precise – Preserves user created UV Seams

Smart – Reduces texture mapping seams almost completely and minimizes surface stretching

Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space

User-friendly – User defined pixel based padding between UV chunks

Excellent for all kinds of models (organic, human, industrial)

Unwrella 2 is compatible with:

3D Studio MAX 2012 32 bit
3D Studio MAX 2012 64 bit
3D Studio MAX 2011 32 bit
3D Studio MAX 2011 64 bit
3D Studio MAX 2010 32 bit
3D Studio MAX 2010 64 bit

Download :

http://www.filesonic.com/file/890915154/_U…&_64Bit.rar

http://www.fileserve.com/file/zGnzefH/_Unwrella_v2.13 For 3DsMax 2012 32Bit & 64Bit.rar


Vray 2.00.03 for 3Ds Max 2012 Vray 2.00.03 for 3Ds Max 2012(0)

Vray 2.00.03 for 3Ds Max 2012

Import/Export between ZBrush and 3Ds Max Import/Export between ZBrush and 3Ds Max(1)

Import/Export between ZBrush and 3Ds Max

By Alexander Edvard Fusdahl

3d Tiger creation – work of art, mentos Gum Commercial 3d Tiger creation – work of art, mentos Gum Commercial(0)

The Mill has done the VFX and Post-Production work for the comical new spot for Mentos UP2U Gum from The Martin Agency and Directed by Steve Miller. Really a Work of Art…

Post-Production / VFX Company: The Mill
Mill Office: New York
VFX Producer: John Skeffington
Shoot Supervisor: Michael Gibson
2D Lead Artists: Markus Lundqvist
3D Lead Artists: Joshua Merck
2D Artists: Paul Downes
3D Artists: Kevin Ives, Tom Cushwa
Colourist: Fergus McCall

Lighting and Rendering in 3ds max using Mental Ray Lighting and Rendering in 3ds max using Mental Ray(0)


Lighting and Rendering in 3ds max using Mental Ray

Here you will learn how to light and set up some materials for a nice result in a shorter time.

To start make sure you are working in a metric unit with realistic proportion, first use a Daylight System

banner
banner

Contacts and information

test

test

Social networks

Most popular categories

Find me on Facebook
© 2011 Sultan Yaqub theme by BahrainFocus.com All rights reserved.