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Bonyface – A ready 3dsmax 2012 plugin for facial animation Bonyface – A ready 3dsmax 2012 plugin for facial animation(0)

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Fast Rendering of Visualizations with Lumion (TM) Fast Rendering of Visualizations with Lumion (TM)(1)

Stunning visualizations in seconds! Lumion uses real-time 3D technology for rendering.This amazing technology of Lumion renders images in a fraction of a second. The aim of of the software is to create a lightning fast workflow between packages like Autocad or Sketchup and stunning visualizations.

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3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX 3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX
 This tutorial helps you to understand a bit about mapping procedures of these two useful and powerful 3d softwares.

STEP 2

STEP 3
Now you are ready to import a new tool into ZBRUSH and create the maps you need.

STEP 5

STEP 6

*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.

STEP 7

STEP 8

Reference: 3D Graphix

3d Tiger creation – work of art, mentos Gum Commercial 3d Tiger creation – work of art, mentos Gum Commercial(0)

The Mill has done the VFX and Post-Production work for the comical new spot for Mentos UP2U Gum from The Martin Agency and Directed by Steve Miller. Really a Work of Art…

Post-Production / VFX Company: The Mill
Mill Office: New York
VFX Producer: John Skeffington
Shoot Supervisor: Michael Gibson
2D Lead Artists: Markus Lundqvist
3D Lead Artists: Joshua Merck
2D Artists: Paul Downes
3D Artists: Kevin Ives, Tom Cushwa
Colourist: Fergus McCall

Lighting and Rendering in 3ds max using Mental Ray Lighting and Rendering in 3ds max using Mental Ray(0)


Lighting and Rendering in 3ds max using Mental Ray

Here you will learn how to light and set up some materials for a nice result in a shorter time.

To start make sure you are working in a metric unit with realistic proportion, first use a Daylight System

Tutorial to Create a Clock in 3ds Max Tutorial to Create a Clock in 3ds Max(0)

 


REFERENCE IMAGES:

MODELING:

 


MATERIALS:

LIGHTING:

RENDER:

During or after the render process we may adjust the emitters detached into layers with the fryrender object modifier, using Layer Blending.We can change the intensity of every emitter and/or change its RGB hue according to our criterion. Finally add and adjust vignetting and glare effects

Retopologizing and Stimulations made easier in 3ds max 2012 Retopologizing and Stimulations made easier in 3ds max 2012(0)

Want to model something based on a high resolution model or sculpt, for game for production ? well the new 3ds max 2012 has the new feature of conforming lowres meshes on pre-built highres models.

Once you are satisfied with the conform result add more polygons as you like to give a more detailed look at the models. The new 2012 max also have built-in presets for colliding objects in its stimulation, like hard objects, cloth, paper boxes… etc. enjoy this video from the GDC product demonstration.

New Features in 3ds max 2011 New Features in 3ds max 2011(0)

In these videos we can find some of the new life saving features offered by the 2011 release of Autodesk 3ds max.

 

 

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