Subscribe to RSS

Posts tagged as: MODELING in 3ds max back to homepage

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX 3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)

3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX
 This tutorial helps you to understand a bit about mapping procedures of these two useful and powerful 3d softwares.

STEP 2

STEP 3
Now you are ready to import a new tool into ZBRUSH and create the maps you need.

STEP 5

STEP 6

*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.

STEP 7

STEP 8

Reference: 3D Graphix

Lighting and Rendering in 3ds max using Mental Ray Lighting and Rendering in 3ds max using Mental Ray(0)


Lighting and Rendering in 3ds max using Mental Ray

Here you will learn how to light and set up some materials for a nice result in a shorter time.

To start make sure you are working in a metric unit with realistic proportion, first use a Daylight System

Tutorial to Create a Clock in 3ds Max Tutorial to Create a Clock in 3ds Max(0)

 


REFERENCE IMAGES:

MODELING:

 


MATERIALS:

LIGHTING:

RENDER:

During or after the render process we may adjust the emitters detached into layers with the fryrender object modifier, using Layer Blending.We can change the intensity of every emitter and/or change its RGB hue according to our criterion. Finally add and adjust vignetting and glare effects

banner
banner

Contacts and information

test

test

Social networks

Most popular categories

Find me on Facebook
© 2011 Sultan Yaqub theme by BahrainFocus.com All rights reserved.