3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX(0)
3DS MAX to ZBRUSH and ZBRUSH to 3DS MAX
*Note that DISPLACEMENT map has grey as base color, which has to be set to black, as said before.
Lighting and Rendering in 3ds max using Mental Ray(0)
Tutorial to Create a Clock in 3ds Max(0)
During or after the render process we may adjust the emitters detached into layers with the fryrender object modifier, using Layer Blending.We can change the intensity of every emitter and/or change its RGB hue according to our criterion. Finally add and adjust vignetting and glare effects